Games
Condition: New What Came First
Flush toilet or stop sign, mayo or ketchup, Statue of Liberty or Eiffel Tower… reckon you know which came first? Then it’s time to put your money where your mouth is. The more you wager, the more you win and the faster you move around the track – but get it wrong and you’ll be heading backwards in a hurry. The first team to cross the Finish Line wins. Teams can risk a side bet if they’re feeling really confident by placing one chip on the Year Circle. If they choose the right side, and guess the correct year, it counts as five extra points. For extra strategy and venom, every team is given a secret Time Token. At the beginning of the game, these tokens are dotted facedown around the board. These can be used to give a team a little boost, but some of them are traps. How do you know which is which? You have to land on them to find out!
$39.00
Onecheq Magnetic Tangram- Starter Kit
The Starter Kit Magnetic Tangram introduce the children to the basic geometric shapes concept. It has guided pattern cards that are friendly for beginners. While manipulating geometric shapes, children enhance their hand-eye coordination, fine motor skills, concentration, logical thinking, and problem-solving skills. A must for all who love shapes! The Magnetic Tangram Starter Kit features a wide variety of colourful, magnetic shapes that kids can use to make their own pictures. If they are up for a challenge, they can also draw a card and make the picture on the card using the shapes. The benefits of playing with tangrams are it contributes to the formation of abstract ideas, and encourages children to discover things on their own. Like building blocks or Lego, Tangrams are wonderful for teaching about spatial relationships. Children learn geometric vocabulary and strong communicators in math concepts. They also become capable problem solvers, confident in their critical thinking skills. There are even indications that working on Tangram puzzles can increase achievements in math. Includes: 1 Play Kit | 7 Magnetic Tangram Pieces | 32 Double-Sided Cards | 1 Card Holder | 1 Magnetic Bar | 1 Instruction Book Age: 3+
$29.00
Condition: New PLAY FOR FUTURE: Cube 6, Disney Animal Friends
Cube 6, Play for the Future, Disney Animal Friends Made in ItalyCubes to be combined, stacked and made to fall! Even small children can have fun with this classic educational game, featuring a new ultra-colourful graphic design! Six cubes to compose various images revolving around the “Disney Animal†theme. Six cardboard sheets are included to guide small children in the composition. The illustrations are simple, with easily recognisable subjects and solid-colour backgrounds to help children recompose the images. Stimulates manual skills, logic and visual perception, while the fruit theme helps to introduce children to a healthy diet. Suitable for Ages 2+
$29.00
Condition: New TRAVEL GAME WHEN I GROW UP
Compact and chique, a variety of 25 classic board games designed in a slim tin case, printed both sides with magnetic puzzle pieces. Fun and affordable travel games, for all ages. Take on long car rides, when waiting in restaurants. Perfect affordable entertainment.
$19.00
Condition: New TRAVEL GAME FUN WITH MATHS
The Maths Game - FUN practice on the go! Players: 1-4 Inside: 138 magnetic numbers and symbols, 2 dice game boards Set-Up: place all magnets in the magnet bank. Goal: collect the greatest number of smileys. How to Play: Each player throws a die, the one with the highest number begins. The first player rolls the dice to create a two-digit number. For example, if a 3 and a 1 is rolled the number to be played is either 31 or 13. Using the magnet in the bank, the player needs to formulate a maths equation that the result equals the selected 2 digit number. If correct the player gets a smiley face. As the game progresses the games becomes more challenging - if the formula cannot be made the game ends.
$19.00
Condition: New TRAVEL GAME TIN SOCCER
Enjoy the classic game of soccer wherever. Simple to play with its easy to follow rules. No need for decks of cards, sports or other action games. This game has you covered with hours of fun! Fun for boys and girls. This can be an aid used for educational purposes by teachers in the classroom, class study, & for STEM or STEAM activities. Kids will love this creative learning. Ideal for travelling, best for holidays, car, airplane, vacation, train, bus, trips, traveling & vacation game - even waiting at restaurants game. Kids will have fun time with this popular item Great bonding time between grandparents, parents, children, grandkids. Popular birthday present or gift. Great boredom buster anywhere - the office, reunions, & with family or friends. The Travel Magnetic Soccer Game includes everything you need to play this classic game of strategy, the magnetic pieces, tin case that doubles as the game board and instructions.
$19.00
Condition: New TRAVEL GAME SPACE MISSION
A space race of the most intergalactic kind, this magnetic travel game will keep young astronauts in training happily occupied while you're out and about running missions. Choose your spaceship, roll the die and start exploring the galaxy. The first rocketeer to reach planet earth or the sun wins the game. Founded in Australia, The Purple Cow is a family-owned business that designs fun, engaging screen-free activities. Space MissionPlayers: 2-4 The game consists of 4 spaceship magnets, a die, and a game board. Objective: To win the space mission - landing first on the sun.Each player chooses 1 spaceship magnet. The youngest player begins by throwing the die and moving their spaceship accordingly. If a player lands on a planet - they act according to the instructions on the board. If a player lands on a satellite they miss a turn. - also, some cool facts about were you're at can be found in the leaflet.Suitable for 5 years and older
$19.00
Condition: New Jabuka: TWISTING LETTER WORD GAME
JABUKA is like no other word game, it’s so much more!Any word game requires you to use your bean, but the way to win JABUKA is to use the most beans in a spontaneous, fast-paced and creative way!The innovative twist to JABUKA is that the coffee bean-shaped pieces with yellow characters can be twisted and turned to form different letters, magically transforming J's into r's, M's into E’s and many more!Use these alphabet chameleons to form new words or to hijack and transform existing words made by another player or team. Whoever has the most beans from making and taking words, wins the game!If you’re looking for 2 or 3 player games full of intense word fights and surprises, look no further! JABUKA provides all the necessary requirements for you and your friends to have some totally twisted fun! Ages: 8 - 108 Players: 2 - 8 Review: "We had a blast playing. At first, reading the instructions, we didn't realize it was actually a high action game. But with my eight-year-old calling out four-letter words, mom trying to form unstealable words, and our 12-year-old sniping words from his opponent the whole time, we all had different roles and strategies in the VERY simple game. It is rare a game is straightforward but has so many fun ways to play. My son took it to school today to play with his friends. High praise for a new game. When I turned QUIETLY into EXQUISITELY on the final tile to win by two points, we all died in laughter. Really fun game, can't say enough about it. It will be everywhere soon."
$29.00
Condition: New Tic-Tac-Flip
Red is trying to make Xs and white is trying to make Os. Two game pieces - white, red, or both - must be used to make a mark. Your goal is to get three-in-a-row of your mark, vertically, horizontally, diagonally, or semi-diagonally. Play all the game pieces without a win? It's not a cat's game. It's time for phase two! Take turns flipping your game pieces over until someone wins! Ages 8+
$39.00
Condition: New MAGNETIC ART CASE-VEHICLES
Magnetic Art Case - ShapesAges 3+An Educational magnetic game in a case on the shape theme to stimulate children’s imagination and inspire little ones to create their own stories using magnets.Composed of 70 magnets, 15 cards, and 1 wipe-clean marker, this case is conveniently packed in a handy way and easy to carry around during travel, at café and on the go.Once the case is opened, it can be “transformed†into a large wipe-clean board, allowing kids to draw their stories.• great for STEAM play, learn, build, play • stimulate imagination and develop fine motor skills • quality and eco-friendly materials, printed with vegetable inks • conforms to ASTM, CPSIA, EN71, AS/NZ and REACH • perfect for age 3+Box size: 265x192x40mm
$29.00
Condition: New BATTLE SHEEP GAME
Multi award-winning game!Battle Sheep - Dice Tower Seal of Excellence, Parents' Choice Recommended, Spiel de Jahres Recommenced, Mensa Recommended.Opposing sheep herds go head to fluffy head in this quick moving strategy game. The goal is to have your sheep occupy the most pastures. On each turn, players split their stack of sheep and move a portion as far as it can go in a straight line to a new pasture. Watch out for sneaky sheep and plan your moves carefully to fence out your rivals. Since players assemble a different playing board before every game, Battle Sheep promises a unique experience every time!2-4 players, Ages 7+
$69.00
Condition: New WOO WORD GAME
Experience the marriage of letters and numbers with the enthralling game of WOO! Starting with four letter tiles in hand, players take turns drawing a tile, playing a spelled number, and discarding a tile. Your goal is to gain points by spelling out the numbers ONE through TEN using the letter tiles. Spell S-I-X and you get 6 points. Spell N-I-N-E and you get 9 points. - It's so simple yet so surprisingly brain-boosting and fun! If you spell T-E-N, then you're really on a roll, but look out! - If someone else has the WO-O tiles, then they can steal your T-E-N and turn it into a O-N-E plus T-WO for themselves! The first player to reach 21 or more points wins the game. Easy to learn, fun to play, and great for introducing simple addition and spelling concepts, WOO! is sure to be a great, educational game night hit. WOO! Game of scoring points by spelling out numbers Introduces simple addition and spelling concepts First player to score 21 points or more wins the game If someone plays T-E-N, and you have WO-O, you score O-N-E plus T-WO Includes 65 letter tiles, packaged in sturdy tin container Detailed game rules included High quality wood tiles and tin box designed for lasting enjoyment Parents' Choice Silver Award - Games
$29.00
Condition: New Magnetic Sudoku- Starter Kit
This exciting Sudoku game replaces numbers with vivid and colourful images of forest animals. Can you place the animals so that each row does not contain more of the same type of animal? Perfect for young children, this game helps with problem-solving and assists with critical thinking, and works on logical thinking, observation, analysis, and concentration. Includes: 1 Play Kits | 16 Animal Magnets | 5 Guided Cards | 15 Double-Sided Game Cards | 1 Magnetic Bar | 1 Instruction Book Age: 3+
$29.00
Condition: New BLURBLE GAME
Blurble is the hilarious game involving something we do everyday - talk! Be the first to say a word that starts with the same letter as the image on a card. It sounds easy, but be careful not to trip on your tongue as you try to get the word out! Flip a card and race against your opponent to say a word that begins with the same letter as the image on the card. Proper nouns, numbers, and words with fewer than three letters are not allowed. The faster you are, the more cards you'll collect. The player with the most cards at the end is the winner.
$59.00
Condition: New GOBBLET GOBBLERS (2015)
Multi Award Winner!Gobblet Gobblers is an easy to learn strategy game with an irresistible cast of characters. Like TicTacToe, players have to line up three of their Gobblers in a row to win. Here's the catch: you can gobble up your opponent's smaller pieces to steal their spot! Put on your thinking cap to outmanoeuvre your opponent and win the game.Works: visual perception, memory, problem-solving, focus & attention.Material: Plastic
$29.00
Condition: New Colour Brain ANZ Version
Crafty questions. Colourful answers. No good at quizzes? Great, because in this game we give you all the answers before you start. All you have to do is work out which of the 11 Colour Cards in your hand correctly answers one of Colourbrain’s crafty questions, such as: “What colour is the lid on a marmite jar?†Get it right and you could be in luck. Now you need the other teams to get it wrong to walk off with the points — while they turn green with envy. This has been customised for New Zealand and Australia. copy the link below to your web browser to see how the game is played. Basic info - Family Quiz Game - Age: 14+ - Players: 2-20, Time: 30 mins - Contents: 344 cards, stamper pen, pad
$49.00
Condition: New MATCH MADNESS GAME
Let the furious fun begin! Players sprint to arrange a set of 5 blocks so that they match a pattern shown on a card. First player to succeed grabs the card and a new matching race starts. Tensions rise as you scramble to outpace and outsmart your opponents in this ingenious game of perception. So fire-up your neurons and be transported by Match Madness!
$49.00
Condition: New LET'S GO, DINOS! MAGNETIC BOARD GAME
An exciting racing game for 2-6 players that includes comet crashes (back to the start) and dinosaur battles to see who advances! The Let's Go, Dino! Magnetic Board Game from Mudpuppy is a 3-panel fold-out magnetic game board making it perfect for travel or at home. Magnetized tri-fold portfolio: 17 x 17 x 1 cm Spinners, magnetic game pieces, and instructions included Ages 5-10 - 2+ Players Great for travel and fun on the go
$29.00
Condition: New MIND TRAP CLASSIC (NEW DESIGN)
Full of quirky characters, bizarre situations and convoluted logic, MindTrap is a party in a box that is ready to be played wherever and whenever you want to challenge your mind. Two teams try to solve logical riddles and moves on a board (which actually is a paper from a block with a "racing track"). Each time team comes up with the right solution they may move one step and demand another question or throw a die (0-3) and let the turn continue to the other team. A questions is read and your team must solve it. In some cases, questions look so easy that you'll jump at the answer. What you think is the clue is really a trap. There are "head-scratchers" that appear impossible, then are so obvious they seem easy after all. There's the classic unsolved murder. A situation as bizarre as it is ingenious. At times, the solution will seem out of reach. The puzzle begs you to apply logic and insight, while striving to avoid the beaten path. Your team asks questions that can be answered: "yes" or "no", cleverly narrowing in on the solution, until suddenly you're hit with the "aha" as it Mindtrap is a party in a box! A game that can be played as easily in your car as in your home (making it perfect for those convention road trips)! Suitable for ages 12+
$29.00
Condition: New Hang in There! Magnetic Board Game
A colourful word game for 2+ players. Each guessed letter that is not in the word adds a part of the chameleon to the tree branch, so make sure to guess the word before your opponent assembles the chameleon! The Hang in There! Magnetic Board Game from Mudpuppy is a 3-panel fold-out magnetic game board making it perfect for travel or at home. Magnetized tri-fold portfolio: 17 x 17 x 1 cm Spinners, magnetic game pieces, and instructions included Ages 5-10 - 2+ Players Great for travel and fun on the go Made with Recycled Materials
$29.00
Condition: New Konario Game
World’s first board game that activates all your five senses!Swedish-developed board game Konario is now being launched - the unique game that activates all five senses; taste, smell, sight, feeling and hearing.Challenge every sense to unravel what’s hidden inside. Use sight, smell, taste, touch and hearing to collect matching pairs. The player with the most pairs, when all cubes are gone, wins. That’s the rules. Yes, the rules of Konario are easy but as a unique challenge, it truly excites and brings players of all ages (suggested 10-99) to the same table over and over again. Game, sense, match.For 1-6 players.
$29.00
Condition: New RING FLASH CARDS, WILDLIFE ABC'S, F20
FUN AND EDUCATIONAL - Toddlers and preschoolers will have fun learning the alphabet with these sturdy ABC flash cards Each double-sided card represents a different letter and measures 7 x 13cm WHIMSICAL ARTWORK - The colourful animal illustrations on each card feature recognizable images that will draw kids in and keep them engaged The back of each card also features the uppercase & lowercase letter along with additional words for recognition RECLOSABLE RING - Young children can leave the alphabet cards on the reclosable plastic ring to keep them together or remove them to sort the cards The removable ring makes this the ideal travel and car activity for toddlers. MANY USES: Use as ABC learning flash cards, practice sorting by colour or type, or separate and hang as decorations in a playroom or classroom The laminated thick cardboard is printed with nontoxic inks and is easy to wipe clean
$29.00
Condition: New Unicorn Magic 4-in-a-Row Magnetic Board Game
A magical 4-in-a-row strategy game for 2 players complete with unicorns, butterflies and shooting stars! Unicorn Magic 4-in-a-Row Magnetic Board Game from Mudpuppy is a 3-panel fold-out magnetic game board making it perfect for travel or at home. Magnetized tri-fold portfolio: 17 x 17 x 1 cm Spinners, magnetic game pieces, and instructions included Ages 4-10 - 2+ Players Great for travel and fun on the go
$29.00
Condition: New MIX-THE MUTTS! GAME, F20
The hilarious family game of hybrid hounds! Easy-to-learn strategic gameplay will keep the whole family entertained! Includes 12 hexagon tiles, 72 cards, and instructions. Bonus poster included!For 2-4 players ages 6-99 Made with recycled materials.Box 22x18x5cm
$39.00
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